Anonymous asked:

Do you know what the deal is with the new night and new time? Because it's super inconvenient and will likely lower the viewership a bit. I'd just hate to see this show suffer from a crappy timeslot like Young Justice did.

Cartoon Network’s Adult Swim starts at 8pm now, and all of the shows are changing times. Moving to a new night was always the plan- CN’s brand new show Clarence is coming out which lets us move to a new night- similar to now Uncle Grandpa moved to Tuesdays after being on Monday for a bit.

And just so you know, our new timeslot is actually pretty awesome. It’s right after new episodes of Teen Titans Go!, which turns Wednesday into COMEDY-ACTION/ACTION-COMEDY NIGHT!

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stevencrewniverse

stevencrewniverse:

What is a “Distance Model”?

When a character is seen in the distance, too much line complexity will create an over-complicated image. We drop detail to simulate the effect of seeing a character far away. If you’ve managed to notice this already, you’re not just seeing things- it’s quite intentional.

Because the show is animated by hand, we prefer not to scale down a complicated drawing- it becomes unclear and messy. Instead we use a distance model, which is a simplified version of that character.

Also they’re really cute.

Lead Character Designer: Danny Hynes

Character Designer: Colin Howard

Color: Tiffany Ford

Color Assist: Jasmin Lai

Distance Guide: Ian Jones-Quartey

one of my favorite visual tricks we do for SU!

Anonymous asked:

I have a question. I'm a young, aspiring, (crappy) animator who needs a little help with general smoothness of animation. Ive tried digitally animating a shrug using a character i created called chloe but it looks broken and mechanical. can i have some help for as how Steven Universe comes out so bouncy and smooth and how i can duplicate this process?

Yo dude. pretty much all of your answers can be found in the classic book “Cartoon Animation” by Preston Blair.

http://animationresources.org/?p=2091

READ IT. LEARN IT. MASTER IT. It’s the best place to start to learn how to solidly animate something. Sounds like you need to look at the bouncing ball- specifically the shape and placement of the drawings themselves. These methods are how you get that natural look.

Master the concepts and do lots of REALLY simple tests. Don’t complicate things yet. YOU CAN DO IT.